tag:blogger.com,1999:blog-4121163861977080819.post692009309483658204..comments2022-11-01T03:35:34.070-05:00Comments on Balkoth's Word: Sticking Together (On Cross Realm Raiding)Balkothhttp://www.blogger.com/profile/12425374556730828853noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-4121163861977080819.post-64547285316633151262013-01-07T09:11:46.834-06:002013-01-07T09:11:46.834-06:00That's true on the money (and the money serves...That's true on the money (and the money serves as another barrier).<br /><br />I think the reason for PvP is a practical one: on most servers, there simply aren't enough rated BG teams to keep a decent queue with a decent variety. Unlike PvE where you just spawn a new instance with mobs as your enemy, you need actual enemy players for PvP. You also don't want to always face the same two to three teams, not just due to boredom but also because you need a skill curve available. That's the whole reason they were to battlegroups in the first place.Balkothhttps://www.blogger.com/profile/06318665257417177935noreply@blogger.comtag:blogger.com,1999:blog-4121163861977080819.post-91033201195439997282013-01-02T06:10:44.103-06:002013-01-02T06:10:44.103-06:00Two comments:
First, if you combine your two poin...Two comments:<br /><br />First, if you combine your two points - taking the money aspect from the first and the ranking aspect from the second - you see that there is also a nice financial motivation for Blizzard to keep current-tier raiding server-based. A good chunk of people who are willing to transfer for a raid team are also interested in server-based rankings. Look at the guild transfer option as a prime example: entire guilds have switched servers, either to move to one with less competition, or to a more active raiding environment for recruitment. There wouldn't just be easier/quicker kills per server...there would also be a LOT less money spent on player transfers and other extra services.<br /><br />Second, consider the PvP equivalent of this setup. Rated battlegrounds are, in theory, akin to raiding - they are the endgame large group PvP activity. However, cross-server RBGs are perfectly fine, even though each server AND battlegroup have ranking boards tied to them. The same goes for challenge modes. Any thoughts on why these activities are not as limited? Are they inherently harder to find people for? Are the rankings not as prestigious? I feel like there's probably some insight about the game (and/or Blizzard's view on aspects of it) in these differences.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4121163861977080819.post-12889882246270681292012-12-23T12:38:35.525-06:002012-12-23T12:38:35.525-06:00"It also makes transferring servers a serious..."It also makes transferring servers a serious decision that is not to be lightly undertaken."<br /><br />Exactly. Which helps the game in a number of ways which I think outweigh downsides. Balkothhttps://www.blogger.com/profile/06318665257417177935noreply@blogger.comtag:blogger.com,1999:blog-4121163861977080819.post-11260178710042552632012-12-22T23:21:10.902-06:002012-12-22T23:21:10.902-06:00Likely name changes and a few other hiccups. But y...Likely name changes and a few other hiccups. But yeah, people can be attached. I talked with someone from an RP realm. On some of the more serious RP realms, RPers view non-RP players as a blight on their server and insist on RP names, or face the possibility of being a social exile in a sense. That person highly resented the idea and opted to be the social outcast, outside of their guild. <br /><br />Right now the bottom server apparently is one where nobody has killed Elegon Normal or Blade Lord normal. On this realm during T13, nobody got past Heroic Spine it looks like, furthest progression was 6/8H.<br /><br />Outside of these dead servers, there's enough of a population in medium and larger sized realms to support any time of raiding that a player could want. It also makes transferring servers a serious decision that is not to be lightly undertaken.<br /><br />- AttackAltandMainhttps://www.blogger.com/profile/01014823246265859953noreply@blogger.comtag:blogger.com,1999:blog-4121163861977080819.post-49456403035356423022012-12-21T22:52:00.837-06:002012-12-21T22:52:00.837-06:00Yeah, that's a fair point about the low popula...Yeah, that's a fair point about the low population realms.<br /><br />Here's the fifth from the bottom of server progression:<br /><br />http://www.wowprogress.com/pve/us/draktharon<br /><br />No guild has even killed Wind Lord on normal.<br /><br />I think one of the largest problems with server merges would be dealing with character names as people can be rather attached to those.Balkothhttps://www.blogger.com/profile/06318665257417177935noreply@blogger.comtag:blogger.com,1999:blog-4121163861977080819.post-870675499858886802012-12-21T04:50:50.294-06:002012-12-21T04:50:50.294-06:00The only time I could ever see cross-realm raiding...The only time I could ever see cross-realm raiding of current content being beneficial is for very low population or "dead" servers. They just don't have enough players to attract a serious raiding guild. It's an even bigger problem if they want to go into 25 man raiding rather than just 10s.<br /><br />I'd say, for the lower population servers, maybe cross realm raiding with 1 other server, and perhaps cross realm auction houses. Maybe free transfers if a server ever becomes high population enough that it no longer needs this. <br /><br /><br />As much as I would like more cross realm raiding, it's probably the right decision for Blizzard. <br /><br />- AttackAltandMainhttps://www.blogger.com/profile/01014823246265859953noreply@blogger.comtag:blogger.com,1999:blog-4121163861977080819.post-55446798157739659432012-12-15T18:20:45.647-06:002012-12-15T18:20:45.647-06:00Many guilds still care about realm firsts, yes. A...Many guilds still care about realm firsts, yes. As you pointed out, world or region firsts are never really obtainable (and being world 4000th or something doesn't sound impressive), but breaking it down to individual servers lets people shoot for server firsts or at least a good server ranking ("We're server third, woo-hoo!").<br /><br />I will say that server rankings are less important than they were years ago due to sites like wowprogress and guildox which makes more world-wide information available. But that's a far cry from saying no one cares about them.Balkothhttps://www.blogger.com/profile/06318665257417177935noreply@blogger.comtag:blogger.com,1999:blog-4121163861977080819.post-69877712289342968742012-12-15T12:37:51.329-06:002012-12-15T12:37:51.329-06:00Correct me if I make any bad assumptions about the...Correct me if I make any bad assumptions about the game. I don't play it so I'm not sure how things are working in it. That said, the Achievements argument is interesting. Because how Blizzard handles it will impact which one of the recruitment methods is incentivized/de-incentivized. If realm first is no longer about about being on the same realm, then it doesn't matter if you recruit cross realm. But if the achievement remains, this will be a problem. LOTS of guilds used to raid with the goal of being the first on their realm and I'm not sure if that's still true in the game so let me know. But a cross-realm guild *might* not care, but I think all guilds who raid progressively definitely would. It's been a goal since the inception of the game because world first is pretty much locked down by world famous guilds.Anonymousnoreply@blogger.com