So the new expansion is Warlords of Draenor. Apparently Garrosh goes back in time to stop the orcs from drinking the demon blood or something. But this doesn't alter the current timeline...or something. I suppose we'll get more details about how this apparently works. Blizzard's also talked about a lot of interesting stuff, from a Garrison (instead of the farm from MoP), no Hit/Expertise, no Dodge/Parry, no Reforging, new stats on gear, some other stuff...and then we hit raiding.
Oh boy, we hit raiding.
LFR (25) -> LFR (10-25)
Flex (10-25) -> Normal (10-25)
Normal (10 or 25) -> Heroic (10-25)
Heroic (10 or 25) -> Mythic (20)
So, uh...yeah. Applying Flex technology to LFR, sure. Renaming the difficulties, fine, whatever, sounds mostly like marketing but it also makes some sense because three difficulties are flexible now. Making normals scale like Flex, fine, they're not tuned to a razor's edge anyway. And 20 man is the new heroic.
Wait, what? 20 man?
Okay, okay, I just had to get that out of my system.
I get what they're trying to do -- having just one raid size for the hardest difficulty makes it easier to tune correctly and having it be larger makes it easier to plan for group composition. Main thing I'm honestly wondering why Mythic simply isn't 25 man. Maybe they figure enough people will quit by the start of WoD that this prevents 25 man guilds from needing to recruit a bunch. Also means maybe guilds that manage to have exactly 25 people can bring all of them for "heroic" (current normal) bosses and pick the ideal 20 for mythic.
Of course, from the perspective of a 10H guild leader which raids twice a week...this really sucks. Really, really sucks. Really, really, really, really sucks.
We've been full clearing heroic content since Firelands -- my people aren't interested in just doing normals ("heroics" in WoD terms). We're done with normal in 2-3 weeks usually -- and that's only because our time is so limited. Which means I'll need to recruit another 12-13 people to make a Mythic guild. Need to find another dozen players interested in our exact raid days and light schedule and who also meet our skill requirements.
This is going to be awful.
But it gets better! We can't simply merge with another guild as we'll have too many tanks and healers (4 tanks, 6 healers). And we can't simply form a second group for the moment for similar reasons -- people are not exactly going to be eager to jump at that. We may have to try making a second group which specifically has off-spec tanks and healers once Siege has a 40% nerf or whatever and it's so easy that it can succeed.
Did I mention this was going to be terrible?
But wait, there's STILL more! Apparently no mode will share loot lockouts. Currently if we killed 8 out of 14 bosses on Heroic, we'd only need to clear the last 6 on normal to be competitive (plus Flex for some people, mainly trinkets/tier). In WoD, if we kill 8 out of 14 bosses on Mythic...we get to kill ALL FOURTEEN bosses on Heroic (current normal) for gear. PLUS likely bosses on normal (current Flex).
This sounds like the hell of ToC all over again except with more bosses. Hell, there are more bosses in THREE difficulties of ToC than in ONE difficulty of the first tier of WoD.
I think that sums it up succinctly.