I can’t think of one pre-Garrosh fight in Flex SoO that relied on one
player following mechanics to not wipe the raid. Closest I can think of
is Sha. Normal is overtuned. It should be the equivalent of Kharazan
late BC if you are looking to have a Friends and Family raid, but that’s
been the complaint since day one of WoD raids. Hell, Brackenspore
killed so many raids I pugged, either because I had to sacrifice my dps
to do the flamethrower or because others couldn’t do them properly. Yeah
gear eventually took care of that, but not pug friendly.
Except for the Valor and weapons, they were terrible. Justice got you
346 blues, Valor 359 purples. The only slot you couldn’t fill with
Valor gear was the main hand drops in the Zul’s. Terrible as catch-up
content, especially considering they were the only weapon drops
available outside a raid until patch 4.3 dungeons. Imagine how many
people spent a whole year with one weapon.
No, but I do claim people won’t now. If anything it’s the opposite of
Cata LFR. LFR gear is obsolete within a few weeks because of the Tanaan
gearing. Those people who are looking to get into a normal run would
see more upgrades from the outdoor grind than from LFR. It’s almost a
direct violation of the RNG-as-content argument that Blizzard trots out
constantly. It’s certainly more likely to get you the items you need and
not extend out play time for most LFR players. Except maybe hunters
looking to transmog that god awful tier set. Sad that the LFR mail set
actually looks better.
Not a huge fan of raiding the same raid to raid. Raids should be what
you strive for, not what you do to do more of what you’ve done,
grinding LFR, to grind Normal, to grind Heroic. This expansion and
Cataclysm are the two that essentially ask you to do that since Blizzard
established catch-up mechanisms. Before that you had faction grinds and
dungeons, content outside of the raids themselves.
Look, all I want is gear progression that lets me test myself, that I
can do with 4 friends, without having to find 5-25 more, that is new
content, not rehashed, warmed over, tired material. Now all I have is
the hope that I don’t get into a group of mouthbreathers in a normal
raid after spending an hour in Group Finder asking every open group if
they need a dps, and no other content short of that.
I’m not trying to convince you that you aren’t having fun, that you
aren’t enjoying yourself, all I am trying to get across is that this
expac feels skimpy if you aren’t either a raider, or don’t care about
social play outside of RP. I’d probably be fine with “Mythic” dungeons
had I not exhausted my tolerance of them long ago, simply because they
were the only thing to do.
I would think that you’d like to see me and others like me happy, so
that we keep subbed and you keep getting the content you like. We don’t
know below what threshold they won’t be able to pay the people who make
your favored content, even though FFXIV can do it with less than 4
million subs, so you probably aren’t close, but I hope you never stop
raiding, because there’s nothing else right now.
its a little hard to tell who said what.New normal is not even close the old flex. New normal is a slightly easier old normal and new heroic is a slightly easier old normal. Mythic is hard as can be seen by the fact it still is not fully cleared after 3 weeks. I do have to wonder what the clearance rate is going to be like on mythic if archimonde is not nerfed.Bu while blizzard gave contradictory information about difficulty. Ghostcrawler clearly talked about a difficulty increase. and it has happened."On the flip side, if you’re interested in Normal/Heroic/Mythic raiding then raiding has literally never been better or easier to get into" Sorry no, Before cata when blizzard destroyed the pugging community you could join a ICC normal pug starting every 30 minutes.Raiding was significantly easier to get into in the past from Kara to ICC . Flex was intended to fix that but the difficulty gap has been opened again.
Anything in the blog quotes (indented) was said by MattH, everything else is mine. I updated it slightly to hopefully make it more clear."New normal is not even close the old flex."How many old flex groups were you in that had the equivalent of 522ish ilvl and no legendary cloak? That's what it was tuned around. It also unlocked very slowly (wing 1 first week, wing 2 second week, wing 3 fourth week, wing 4 sixth week), meaning people had more time to get gear (often from normal/heroic and then those people went into the first flex runs of a new wing for trinkets/set bonuses) and item level upgrades from Valor (which we don't have now). And then people farmed it for a year, of course it seemed faceroll.I literally just got out of a weekly Normal HFC run I host on OpenRaid that has a lot of casual/social members and cross-realm friends with sometimes a few main raiders. We basically "yoloed" the first four bosses, had to be slightly more careful on Kilrogg (actually screwed it up massively several times but still recovered and won, still a one-shot), and one-shot Gorefiend/Socrethar. 3 shot Tyrant I think? Lot of people new on that fight not understanding the mechanics. One-shot Iskar (I don't want to count the life grips used to save people from winds due to bad tosses) and two-shot Fel Lord. That's everything but the last three bosses in just over three hours in a raid where the very first Heartseeker on Kilrogg went through a quarter of the raid because the person with it didn't notice.How much easier do you think it should be, exactly? It's still progression for the intended audience and there's a blatant softening of mechanics compared to Heroic/Mythic -- Barrage has an INSANELY long cast time on Reaver, for example, or look at how little Winds from Iskar or Shadowforce from Mannoroth do on Normal."Mythic is hard as can be seen by the fact it still is not fully cleared after 3 weeks"Mythic's only been out for like...two weeks and a day at this point."Sorry no, Before cata when blizzard destroyed the pugging community you could join a ICC normal pug starting every 30 minutes."Yes, with the ICC 30% buff. That wasn't happening the fourth week that ICC was released. Not to mention those PUGs were limited to exactly 10 people, which meant a lot of people got left out, and often demanded higher ilvl than what ICC 10N even dropped.I'm sorry, but I think you have some rose-tinted glasses working overtime here. The literal year of both ICC and SoO (and their nerfs via various means) has led people to forget what they were like initially.